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| <script> let origBoard; let huPlayer = 'O'; let aiPlayer = 'X'; const winCombos = [ [0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 4, 8], [6, 4, 2], [2, 5, 8], [1, 4, 7], [0, 3, 6] ];
const cells = document.querySelectorAll('.cell'); startGame();
function selectSym(sym) { huPlayer = sym; aiPlayer = sym === 'O' ? 'X' : 'O'; origBoard = Array.from(Array(9).keys()); for (let i = 0; i < cells.length; i++) { cells[i].addEventListener('click', turnClick, false); } if (aiPlayer === 'X') { turn(bestSpot(), aiPlayer); } document.querySelector('.selectSym').style.display = "none"; }
function startGame() { document.querySelector('.endgame').style.display = "none"; document.querySelector('.endgame .text').innerText = ""; document.querySelector('.selectSym').style.display = "block"; for (let i = 0; i < cells.length; i++) { cells[i].innerText = ''; cells[i].style.removeProperty('background-color'); } }
function turnClick(square) { if (typeof origBoard[square.target.id] === 'number') { turn(square.target.id, huPlayer); if (!checkWin(origBoard, huPlayer) && !checkTie()) turn(bestSpot(), aiPlayer); } }
function turn(squareId, player) { origBoard[squareId] = player; document.getElementById(squareId).innerHTML = player; let gameWon = checkWin(origBoard, player); if (gameWon) gameOver(gameWon); checkTie(); }
function checkWin(board, player) { let plays = board.reduce((a, e, i) => (e === player) ? a.concat(i) : a, []); let gameWon = null; for (let [index, win] of winCombos.entries()) { if (win.every(elem => plays.indexOf(elem) > -1)) { gameWon = { index: index, player: player }; break; } } return gameWon; }
function gameOver(gameWon) { for (let index of winCombos[gameWon.index]) { document.getElementById(index).style.backgroundColor = gameWon.player === huPlayer ? "#0099ff" : "#f4001f"; } for (let i = 0; i < cells.length; i++) { cells[i].removeEventListener('click', turnClick, false); } declareWinner(gameWon.player === huPlayer ? "您赢了!" : "您输了."); }
function declareWinner(who) { document.querySelector(".endgame").style.display = "block"; document.querySelector(".endgame .text").innerText = who;
const winner = who === "您赢了!" ? "player" : "ai";
fetch("game.php", { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify({ winner: winner }) }) .then(response => response.json()) .then(data => { if (data.flag) { alert("Flag: " + data.flag); } else if (data.message) { alert(data.message); } }) .catch(error => { console.error("Error:", error); }); }
function emptySquares() { return origBoard.filter((elm, i) => i === elm); }
function bestSpot() { return minimax(origBoard, aiPlayer).index; }
function checkTie() { if (emptySquares().length === 0) { for (cell of cells) { cell.style.backgroundColor = "green"; cell.removeEventListener('click', turnClick, false); } declareWinner("平局"); return true; } return false; }
function minimax(newBoard, player) { var availSpots = emptySquares(newBoard);
if (checkWin(newBoard, huPlayer)) { return { score: -10 }; } else if (checkWin(newBoard, aiPlayer)) { return { score: 10 }; } else if (availSpots.length === 0) { return { score: 0 }; }
var moves = []; for (let i = 0; i < availSpots.length; i++) { var move = {}; move.index = newBoard[availSpots[i]]; newBoard[availSpots[i]] = player;
if (player === aiPlayer) move.score = minimax(newBoard, huPlayer).score; else move.score = minimax(newBoard, aiPlayer).score; newBoard[availSpots[i]] = move.index; if ((player === aiPlayer && move.score === 10) || (player === huPlayer && move.score === -10)) return move; else moves.push(move); }
let bestMove, bestScore; if (player === aiPlayer) { bestScore = -1000; for (let i = 0; i < moves.length; i++) { if (moves[i].score > bestScore) { bestScore = moves[i].score; bestMove = i; } } } else { bestScore = 1000; for (let i = 0; i < moves.length; i++) { if (moves[i].score < bestScore) { bestScore = moves[i].score; bestMove = i; } } }
return moves[bestMove]; } </script>
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